11/21/2023 0 Comments 2e beholder stats![]() This buoyancy allows it to fly as the spell, as a free action, at a speed of 10 feet. All psionic abilities are suppressed - even the beholder's eye rays.įly (Ex): The beholder's body is naturally buoyant. All magical and supernatural powers and effects within the ray are suppressed - even the beholder's eye rays.Īnti-psionic Ray (Su): The beholder's right eyestalk can focus a continual ray in 150 feet in all directions. See the psionic power for more information.Īnti-magic Ray (Su): The beholder's left eyestalk can focus a continual ray in 150 feet in all directions. Mindwipe: Victim makes a Fortitude save or their mind becomes a blank. Whitefire: Victim must make a Reflex save or suffer 5d4 fire damage. Inertial Barrier: The beholder creates a barrier around itself to protect itself from damage. ![]() If a save is made then 5d6 damage is taken.Ĭoncussion: Victims must make a Fortitude save or be pummeled with a kinetic force dealing 3d6 damage. See the psionic power for more information.Ĭontrol Body: Victims must make Fortitude save or be affected by the psionic power of the same name.ĭisintegrate: Victims must make a Fortitude save or vanish. Telekinesis: The victim must make a Will save or be thrown back as a violent thrust. Items dropped or put down will become visible. Invisibility: The creature or object touched can make a Will save to vanish from sight. Inflict Pain: The victim must make a Will save or suffer 3d6 points of damage from a stabbing pain to the mind. All rays have a range of150 feet and a DC save of 18.ĭomination: The victim must make a Will save or be affected as though by the psionic power. Each eye resembles a spell cast by a 11th level Psion but follows the rules for a ray. Psionics (Sp): The psionic beholder has the psionic powers of an 11th level Psion.Įye Rays (Su): Each of these ten small eyes can produce a psionic ray once a round, even when the beholder is attacking or moving at full speed. Each eye can swing on its stalk to point anywhere in a 180° arc in front of the creature, including straight up. The two main eyes each serve to protect the beholder the left produces an anti-magic ray with a 140-yard range that covers a 45° angle, while the right eye produces an anti-psionic ray with a similar range and arc. ![]() The psionic beholder can communicate telepathically with any intelligent being. Ten tendrils rise from the cleft between the two halves of the main brain, like body with glistening lumpy ganglia at their ends. Each of these eyestalks holds an eye in a mass of nerves. It lacks the toothy maw and characteristic central eye of beholders, but instead bears two eyes on thick eyestalks. A large brain-like mass floats above the ground, a pale shade of almost-glowing green. In appearance, it bears a resemblance both to Gzemnid and Ilsensine. Skills: Hide +9, Knowledge, Arcana +10, Move Silently +14, Search +21, Spot +18įeats: Alertness, Blind-Fight, Improved Initiative, Iron Will, Flyby AttackĪdvancement Range: 12-22 HD (Medium-size), 23-33 HD (Large) Special Qualities: All-around vision, Psionics, Anti-magic ray, Anti-psionics ray, SR 19, FlyĪbilities: Str 10, Dex 10, Con 12, Int 17, Wis 15, Cha 15
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